Although very important steps are being taken in the right direction, accessibility is one of the great tasks pending in the video game industry, so every news about a study that takes into account this section in any degree is really to our liking. It is the case of Star Citizen.
About the minute 13:30 of the last chapter of the video series about the development of the game, Around the Verse, the director of animators, Steve Bender, tells how a conversation with a member of the community led them to include American sign language within the gestures that can be made in the game.
In the video we can see how some of the gestures that we can perform with our character are within the American sign language, so that players with hearing problems or directly deaf can feel better interacting with other members of the community within This massive space simulator.
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