- DEVELOPER: Digital Continue
- PLATFORMES: PS4, Xbox One, PC
- PLAYING: Tactical RPG
- DATE OF EXHIBITION: May 30, 2017.
- PLATFORM ON WHICH IT IS TESTED: PC
Originally released for the Nintendo DS in 2008, the relatively unknown game, Lock's Quest has recently experienced the release of remaster on PS4, Xbox One and PC. Although it is true that the game has and still has very loyal fans, the decision to make remaster is a bit unusual. Nevertheless, the game is today as well as nine years ago relatively special with the combination of Tower Defense, RPG and RTS elements. In the review I will talk about the PC version, but as I drew the old DS and managed to borrow the original version of the game, I will make a small comparison.
Remaster, of course, brings some news, from which at first glance most noticeable HD user interface and portrait characters, and more quality music. Some of the missions have been removed from remaster for some reason, making some of the optional dialogues illogical, some of the missions added, and there is a new Endless Mode, a survival game where enemies will endlessly come, and it takes longer to withstand. The biggest disappointment is the complete absence of multiplayer that was in the original version.
To begin with, something about the story – it focuses on a boy called Lock who finds out how his village was attacked by the Clockwork Army, a powerhouse powered by the magic energy called Source. Lock is proven to be a talented Archineer, an expert in innovative manipulation of Source Energy, and is recruited to protect the entire kingdom of Clockworka led by Lord Agony. Although the characters are not overly profound, and the story is not revolutionary, the game has its own charm, and craftily builds the world through dialogues, which may have caused me to continue playing. Unfortunately, at the same time it is probably the brightest part of this remaster.
The game is divided on days, and each day there are several missions in which you must successfully defend the default target. These missions are divided into two different stages – building and fighting. In the construction phase, use the source you got at the beginning of the day to build a base line of defense by walls and guns, later traps, and even hire a few soldiers. After you spend all the time devoted to building a defense, or you decide that you are satisfied with the build, the battle begins.
Here things get a bit unoptimized, especially if you're playing with your mouse and keyboard. During the fight, take control over Lock, and the cannons you have built will automatically attack the enemies that come in range. At least in theory. In practice, for some reason, they sometimes ignore some enemies, although they are very obvious in range. Irritant, but not irresistible problem. Just walk around with Locko to the enemy, greet him with a sword in a pixel-like mechanical kidney, and hit the damaged top or the hammer wall to make it better. However, there are new problems, especially with the combination of the mouse and the keyboard, because first you notice the imprecise and silly movement of the keyboard, which is actually a minor problem. The biggest problem is the fact that some of the commands that are entered with the mouse / keyboard simply do not respond, such as the sale of cannons / walls, or the functions of their faster fixing, sometimes crucial for victory. It is extremely frustrating, and some of the functions are not exactly explained. After I switched to the controller, I did not have such problems, actually the game then became a lot easier. In addition, there is a camera as it is not possible to control Lock and a camera at the same time, which is especially hard if Lock is approaching the edge of the screen, and you need to stop, move the camera, and then continue to move if you want to know what you're going to miss. When I already complain about various problems and bugs, and I do not know where to place it – if you have two screens, the game will for some reason always run on the secondary screen, which I did not even experience with any other game that I played
In addition to the interface and portrait of characters in HD, the graphics are mostly the same as in the DS version, which is not necessarily bad because pixel art in the eye of the game is pleasant and for this type of game it just works. Music is the only thing that is absolutely better than it was in the original version and still recognizable. The other sounds are not so good on quality, but I think Lock's Quest is actually a good example of how music in remaster should look or sound.
The game will take you some twenty hours if you want to end the story, and those looking for a challenge might find it, because the game gradually becomes more difficult as you progress through the story, but never too complicated at once. Still, it sometimes becomes repetitive and annoying, and even with difficult missions, things are not kept too interesting because, even when you get a new type of ball or enemy, they are only a stronger version of the units with which you are already familiar. With poorly executed controls (without controllers) this is the biggest problem of the game. Damage, because in essence this is a digital unbroken diamond, which the remaster accidentally dropped in the mud. It was a great pleasure to play at DS.